Learn to Create a Game-Ready Katana (Blender and Substance)
Learn to Create a Game-Ready Katana (Blender and Substance) Free Tutorial Download
What you’ll learn
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You’ll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
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You’ll learn good practices for managing topology
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You’ll learn how to uv-unwrap
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You’ll learn how to bake texture maps from a highpoly mesh
Requirements
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Some navigational experience with Blender 2.8 is recommended
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You’ll need both Blender 2.8 and Substance Painter
Description
This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.
- Learn a complete workflow of creating game assets
- Become confident in your 3D modelling and texturing skills
This course is intended for novice-intermediates, but all skill levels are welcome.
Who this course is for:
- Beginner 3D artists ready to work on game assets
- Game Developers wanting to learn how to create killer 3D game art
Download Learn to Create a Game-Ready Katana (Blender and Substance) Free
https://horizoncsueastbay-my.sharepoint.com/:u:/g/personal/mford23_horizon_csueastbay_edu/EWFZURKRiSVIjvCGI1OzZHgBHrCbvLkhdQvTlwg6kd5LBw
https://bayfiles.com/t05bG0d9pc
https://www.dropbox.com/s/jjrsh3wn9c78ima/[ freetuts.download ] Udemy – Learn to Create a Game-Ready Katana (Blender and Substance).zip?dl=0
https://drive.google.com/file/d/1XDOOyNyC-X2LWXfQq7gI0ODJjkOHA9UO/view?usp=sharing
https://uptobox.com/2a9ynj9vup1y